In the wake of a taste of world peace courtesy of Pokémon Go, it's undeniable that the creature-catching series stands as one of the most popular video games around. The iconic Pikachu is every bit as recognizable as Mickey Mouse, if not more so. The continued excitement around trading card values guarantees near-daily Pokémon headlines. You'd be difficult to find a Pokémon game that failed to move at least a couple million copies. Even, unofficial Pokémon games achieve popularity every year.
Yet in spite of that ubiquity and popularity, there are still Pokémon games that are totally overlooked. These represent titles that failed to receive their proper due, or were buried by the hype of the mainline series. They're Pokémon games released on ill-fated platforms or services, or were pioneering attempts onto different formats. They're often also Pokémon games that probably would have flourished if they had received sequels or contemporary re-releases. With these criteria in mind, we won't be offering yet another reminder for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're digging deep.
Still, you may already know about these Pokémon games. So, before adjusting your spectacles and typing 'Actually,' let us just agree that these are Pokémon games for those possessing discerning palates, shall we?
Pokemon Ranch: The Relaxed Forerunner
An excessive number of Pokémon games focus on the combat aspect of the series, and not nearly enough of them highlight the ordinary realities that would come with living with a pet. Sure, there are minor mechanics like these in modern games—players may play with your monsters in bases. But I am longing for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Nintendo Wii is not that game. The downloadable-only title is best seen as the antecedent to Pokemon Home; that is, as a storage system to store monsters from various titles. Critical reception from its release said Ranch was a poor if not outright hideous game. I'm not here to argue against these notions, but it behooves me to say Ranch might be the nearest we've ever gotten to a everyday life Pokémon game.
As the name suggests, the game is set on a ranch where your Mii avatars—get this—just relax with your pals. The activities with Pokémon were simple, and a significant part of the draw was watching what your monsters might do when not forced into battle. Ideally, Pokémon Ranch would have been the beginning of a wonderful franchise built on the daily joys of coexisting with a tiny companion. However, because The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game realized to its complete potential. I'd say 'save us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is as much a puzzler as it is a life simulation.
Ranch came out long before Stardew Valley kicked off the enduring trend of comfort gaming. It was before the rise of passive games, and the video playthrough normalization of viewing games you aren't playing. Many never realized that Ranch's concept to observe your critters as much as you interact with them didn't mask a lack of substance. In actuality, Ranch's meticulous design was so remarkable, there's a live stream dedicated to broadcasting the game 24/7. The individual who operates the channel states that, after nearly two decades of experiencing the game, he still has not encountered everything that is in it. Justice for Pokémon Ranch: no one knew what to do with you in 2008.
Pokémon Duel: The Tactical Board Game Gone
Are you aware that Pokémon once had an official board game with action figures? Pokemon Duel was the 2016 effort to adapt the tabletop experience in a more accessible format. Duel was also, sadly, one of Pokémon's first ventures into the world of free-to-play mobile gaming. Duel had the trappings of a gacha title where players could spend for advantage—and there was incentive to do so, given the lengthy grind for new figures.
These poor design choices masked a sad truth: Pokémon Duel was an excellent tactical game with Duel anymore. "I can’t express how much I loved and miss this game," one YouTube comment reads, seven years after Duel's servers were pulled. "Honestly I think this game was superior to TCG Pocket in terms of complexity, accessibility, game design, and features in general," another commenter wrote. "I am convinced if it launched now people would be playing it more than GO and Pocket combined."
Regrettably, Duel's initial launch was plagued with connectivity problems. Bugs, alongside Duel's scummy business model, gave people little reason to return. Should a revival occur, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would play out differently. The unusual game board made for a fantastic strategic challenge for the handful of players who played Duel, but that board is also a daunting visual mess.
Pokemon: Magikarp Jump: The Whimsical Gem
Wow, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a premise so absurd, it was bordering on internet meme. Considering we're dealing with a franchise where trainers venture forth with a full belt of ineffective monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.
Within Magikarp Jump, the player is charged with raising the best possible version of the notorious fish. I'm not talking about a Magikarp that can kick your butt. These are 'Magikarp raised to enter contests to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many mobile games, requires the player to pause before they can improve their Magikarp further. But it is evident throughout the experience that the developers appreciated and got the fan culture around Magikarp.
This was most apparent than in Jump's brutal random events, where your Magikarp was as likely to improve as it was to get snatched by a Pidgeotto. Beyond the great writing, Magikarp Jump also experimented with other things one might wish the core series would do, like offering a wide variety of the same species of monster. I know it's not feasible for any Pokémon game to have dozens of variations for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a especially sophisticated or deep game, but the kernels of genius were there. Sharply written events with unpredictable results that forever alter how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the conversation when 2026 GOTY season rolls around.
With dozens of mainline entries and spin-offs, chances are that I omitted that particular Pokémon game you totally love but argue that too few people played. I know that some people remember games like Pokémon Ranger or Pokemon Pinball fondly notwithstanding argu